One of the mysteries of the English language finally explained.
Used in reference to the phenomenon whereby a computer-generated figure or humanoid robot bearing a near-identical resemblance to a human being arouses a sense of unease or revulsion in the person viewing it.‘anyone attempting to build a believable human facsimile also has to beware of the uncanny valley’
- ‘The uncanny valley also exists, I think, when it comes to viewing artistic renderings of a future paradise.’
- ‘I'm not sure if Emily has quite crossed the uncanny valley.’
- ‘The technical accomplishments of Avatar were seriously amazing (leaping over the uncanny valley with ease, legitimizing three dimensionality, for instance), and it really is this generation's Star Wars, terrible PCness and all.’
- ‘The closer we get to realism, the deeper the Uncanny Valley maws.’
- ‘The Spine leaps boldly across the uncanny valley by employing a style that Landreth calls "psychorealism," wherein characters' inner lives become externalized through exaggerated physical characteristics.’
- ‘Beautifully scripted interactions between characters, enhanced by massive advances in facial mapping, has created the possibility of something heading for the other side of the Uncanny Valley.’
- ‘There are no moments of physics-defying action or characters who reside in the uncanny valley.’
- ‘In a way, the uncanny valley starts to pose a problem too.’
- ‘That said, some roboticists are striving to 'bridge the uncanny valley,' working on ever-more sophisticated humanoid faces (as detailed in this recent Popular Science article, The Man who Mistook his Girlfriend for a Robot).’
- ‘A similar psychological dissonance might color your opinion of "Gene(sis)," a traveling exhibit of genetics-themed artworks now at the Weisman that doubles as a disquieting stroll through an uncanny valley.’
- ‘Luckily, a number of practical and technological advances are allowing developers to span the Uncanny Valley in video games.’
- ‘Characters who don't move their arms when they talk look fine when everything is all pixellated and indistinct, but when the image is stylised and crisp, it falls into the uncanny valley a tiny bit.’
- ‘We've all experienced the "uncanny valley" that makes it difficult to watch robotic or avatarial replicas of human beings without feeling creeped out.’
- ‘The characters in Spielberg's film possess a vitality and expressiveness that signal the much-maligned "uncanny valley" could soon be a thing of the past.’
1970s: from a translation of Japanese bukimi no tani, coined by the roboticist Masahiro Moti, who created a graph that plotted the emotional response of a human being to a robot against the increase in the perceived realism of a robot; the graph showed a significant dip at the point where the robot's resemblance to a human is perceived to be almost exact.
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