Which Joe gave his name to ‘sloppy joes’? We look at five interesting sandwiches and their lexical origins.
The quality of being two-dimensional:‘some design problems are better understood in 2D, such as shop floor layouts’
- ‘These objects can be placed either in 2D or 3D to create the building model.’
- ‘I love the graphic quality and the imperfection of 2D.’
- ‘The images, which can be in 2D or 3D, are the size of double-decker buses.’
- ‘In 2D, its simplicity translates into yawns.’
- ‘The graphics may look 'dated' in comparison, but there is still plenty of room for great games in 2D.’
- ‘The difference between the 3D and 2D is like in music, the difference between a musical note and the actual music.’
- ‘So listen up developers - just because 3D is good doesn't mean 2D is bad.’
- ‘In the early days, designers worked in 2D using AutoCAD.’
- ‘He also struggled with achieving the kind of detail in end-of-the-day drawings he could accomplish in 2D.’
Two-dimensional:‘all of the game's graphics are 2D’‘2D animation’
We take a look at several popular, though confusing, punctuation marks.
From Afghanistan to Zimbabwe, discover surprising and intriguing language facts from around the globe.
The definitions of ‘buddy’ and ‘bro’ in the OED have recently been revised. We explore their history and increase in popularity.